3 stories
·
2 followers

Creating Seamless Textures

1 Share

Seamless Textures in Illustrator

I think you’ll all agree that Illustrator is just plain awesome, and with the continual improvements we see with each new version, it keeps getting better and better. Previously, I created  seamless textures for typography and seamless backgrounds for my web and illustration projects with Photoshop. But we’ve seen large improvements with the Appearance panel in more recent versions of Illustrator, so now I create these textures and backgrounds solely in Illustrator–it’s actually super easy!

So in today’s tutorial, I’ll walk you through the  steps on how to create a variety of seamless textures and backgrounds all in Adobe Illustrator.

Tutorial Details

  • Program : Adobe Illustrator CC (You should be able to create this tutorial in CS4+ but some of the tutorial images might look different.)
  • Difficulty: Beginner/Intermediate
  • Topics Covered: Appearance Panel, Effects, Pattern Fills, Graphic Styles
  • Estimated Completion Time: 15-20 minutes each

Adding Texture in Illustrator

If you have been working with illustrator for a while, you probably know that you can easily drop in a texture as an image, set it to multiply, and you’re good to go. One of the great things about using the techniques in this tutorial is you can easily create a seamless texture or background without having to add a mask out nor make sure it will fit your artwork properly. Additionally, we’ll use the Appearance panel to quickly create a unique graphic style–this should make it easy to apply the effects to other text and vector objects. Final Image (Psst…I know some of you are saying that using raster effects in Illustrator is cheating because its not vector art and instead, you should just use Photoshop. But I’ve found creating these type of effects in Illustrator is a lot easier and quicker. Another key advantage to creating this in Illustrator is the scalability of vectors even with raster effects applied. Unless you expand the effects, you can adjust your artwork without worrying about creating pixelated artwork. So why not give it a try? :) )

Raster Effects

If you are familiar with some of the texture effects and filters in Photoshop, you will feel right at home with this technique. For these effects, I keep the Document Raster Effects Settings at 300 ppi. You can change this resolution by going Effect > Document Raster Effect Settings.

Step 1

Create a new document and create a rectangle with the Rectangle tool (M). Raster Texture Step 1

Step 2

Take off the stroke and fill the rectangle with a linear gradient. Change the first color stop in the gradient to a greenish blue color, change the second color stop to a darker greenish blue color, and change the Angle to -90. Raster Texture Step 2

Step 3

From the Appearance panel,  open the pop-up menu and choose Add New Fill. Choose the topmost fill from the Appearance panel and change the fill to a gray color. Raster Texture Step 3

Step 4

With the new gray fill selected in the Appearance panel, go Effect > Texture > Grain. In the Grain dialog, change the Intensity to 90, the Contrast to 50, and the Grain Type to Sprinkles. Then click ok. From the Appearance panel, press the arrow to the left of the title and from the sub-list, click on the Opacity link and change the Blending Mode to Multiply. Raster Texture Step 4

Step 5

From the pop-up menu of the Appearance panel, add another New Fill like before. Select the top fill, and change the gradient to a Radial Gradient. Then set the color to white on both stops and change the Opacity of the first white color stop to 40 and the second to 0. From the sub-menu of the new radial gradient, click Opacity, and change the Blending mode to Overlay as outlined in the images below. Raster Texture Step 5

Step 6

That does it for the seamless background texture, but we can also add similar textures to our copy, all while keeping the text still editable! (Isn’t the Appearance Panel awesome?!) To start, select the Type tool (T), and type some text. I used the the font for Museo Slab 900 for the “Raster” text. Next, using the Color panel, remove the stroke and fill from the text. Raster Texture Step 6

Step 7

From the Appearance panel, click the pop-menu, choose Add New Fill and fill it with a linear gradient. Change the first color stop to white, the second to a light gray, and change the Angle to -90. Raster Texture Step 7

Step 8

Create another new fill from the Appearance panel and fill it with a gray color. Then, select the new gray fill, and go to Effect > Texture > Texturizer. In the Texturizer dialog, change the texture to Burlap, the Scaling to 200, the Relief to 50, and the Light to Top. Change the fill’s Blending Mode to Multiply and set the Opacity to 5. Raster Texture Step 8

Step 9

Select the bottom linear gradient in the Appearance panel and go Effect > Stylize > Drop Shadow. In the Drop Shadow dialog box, change the Opacity to 60, the X and Y Offset to 0, and the Blur to 1. You should now have a light texture effect and drop shadow on your text! Raster Texture Step 9

Step 10

For the “Effects” text, I used Museo Sans 300 (I’m kinda obsessed with the Museo Family). Again, type out some text, then using the Color panel, remove the stroke and fill. Then, create a new fill from the Appearance panel, and add a a linear gradient to the text, chaging the first color stop to black and the second color stop a gray color. Next, change the Angle to -90. Create another new fill, make sure you are editing the last fill list item in the Appearance panel, change the fill to a lighter color than your background, and go Effect > Distort & Transform > Transform. In the Transform Effect dialog, change the Vertical Move to 1. That does it for the raster texture example! How did yours turn out? Raster Texture Step 10

Playing Around

Get creative. It’s fun to play around with different effects to see what new textures you can create. Below is taken from the Vectips tutorial Create An Editable Stitched Label Type Treatment with some basic textures added. Raster Texture Step Playing Around

Pattern Fills

Creating this technique is pretty similar to the raster effects technique. Really, these textures are just seamless pattern fills that come stock with Illustrator, but they can create some pretty interesting results.

Step 1

The initial steps are almost exactly the same as the previous raster example. Create a rectangle and remove and stroke. From the Gradient panel, fill it with a linear gradient using greenish yellow colored color stops, and change the angle to -90. Pattern Fill Texture Step 1

Step 2

Instead of using an effect for the next step, we are going to use some of Illustrator’s stock pattern swatches. From the Swatches panel, press the Swatch Library Menu button at the bottom left side of the panel, and choose Patterns > Basic Graphics > Basic Graphics_Textures. With the rectangle selected, choose a new fill from the Appearance panel, select the topmost fill, and fill it with the Bird Feet swatch from the library we just opened. (An easy way to see the name of the swatches in a library is to choose Large List View from the pop-up menu of the swatch panel.) After you have filled the new fill with the Bird Feet swatch, change the Blending mode to Overlay. Pattern Fill Texture Step 2

Step 3

To finish off the background, create a new fill, and fill it with the same white radial gradient from Step 5 of the Raster technique. That’s it for the pattern fill technique! Pretty easy, right? Pattern Fill Texture Step 3

Step 4

The text treatment is pretty similar to the raster image. To create the “Pattern” text, I did the same as step 10 from the raster image. I used Susa Heavy for the font, and using the Appearance panel, I filled it with a dark gray linear gradient, added a new fill, offset the new fill, and changed the offset fill to a lighter background color. Pattern Fill Texture Step 4

Step 5

Below the “Pattern” text, I added 2 simple paths with the Line Segment tool (/). To do this, simply draw a path that is the length of the text. Go to Window > Stroke to open your Stroke panel, and change the stroke to 1 pt and the color to a gray color. Create another path directly below the first, and change the stroke color to a light background color. Pattern Fill Texture Step 5

Step 6

For the “Swatch” text, I used Museo Slab 900. Remove any stroke and fill and from the Appearance panel and add a new fill. Change the new fill to a linear gradient with the first color stop white, the second a darker yellow color, and change the Angle to -90. With the new fill selected, go Effects > Stylize > Drop Shadow. In the Drop Shadow dialog box, change the Opacity to 50, X and Y Offset to 0, and the Blur to .5 px. Pattern Fill Texture Step 6

Step 7

Create a new fill from the Appearance panel and fill it with a linear gradient. Then, change the first color stop to a light yellow color, change the second to the same darker yellow color in the previous step, and set the Angle to -90. With the new fill selected, go Effects > Path > Offset Path. In the Offset Oath dialog, change the Offset to -1 px. Pattern Fill Texture Step 7

Playing Around

These are really fun to play with. Take your background texture that you just made, find the Bird Fill item, and change it with any of the Basic Graphics_Textures swatches to see what you come up with! Also try combining a couple of different pattern fills on the same background to see what cool effects that makes.

Combining Raster Effects and Pattern Fills

This technique is probably my favorite. It’s fun to explore and play around with all the different results. Basically we are combining both the raster and pattern fill techniques. This is pretty similar, so if you had no trouble with the previous techniques, you will have no problem with these!

Step 1

I’m not going to go into too much detail because you have already done the initial steps in the first two samples. Basically, create a rectangle, fill it with a red linear gradient, create a Sprinkle grain pattern, and create a radial white gradient. Combo Texture Step 1

Step 2

Add another fill in the Appearance panel and choose the “Diamond” pattern fill from the Basic Graphic_Textures. Set the Blending Mode of the new pattern fill to Overlay and change the Opacity to 50. Combo Texture Step 2

Step 3

For the “Combo” type, I used RadioTime for the font and used the same gray gradient and offset from the previous examples. The secondary text is simply Museo Sans 300 with a yellow fill. Combo Texture Step 3

Playing Around

Like before, this is good time to play around and see what different texture treatment you can come up with! Combo Texture Playing Around

Creating Graphic Styles

So now that we have all these wonderful textures created, we can apply the effect to other artwork and text. Instead of creating the effect every time, we can just create a Graphic Style.

Step 1

To create a graphic style, simply select you texture and press the New Graphic Style Button in the Graphic Style panel. Seriously, it’s that easy. Now select some text or another object and click you new style in the Graphic Styles panel and your all set! You can even create graphic styles for each of the text treatments we created. Creating a Graphic Style

Step 2

Occasionally, I’ll adjust the texture in the Appearance panel to include other elements. In buttons examples below, I added an offset fill of 1 px and added a drop shadow to the fill. The background texture is just a Graphic Pen fill (Effect > Sketch > Graphic Pen), and the icons have the same treatment as my text is some of the texture examples.

Playing Around

Now experiment with the graphic styles on other text, UI, and vector objects. I hope you have fun creating all sorts of unique seamless textures and backgrounds using these techniques. Feel free to share any of your cool creations by leaving a comment below!

The post Creating Seamless Textures appeared first on Vectips.

Read the whole story
andreasehrlund
3657 days ago
reply
Linköping, Sweden
Share this story
Delete

FULGRIM PRIMARCH OF THE EMPEROR'S CHILDREN by LuK

1 Comment

Hi all

By the last month I worked on a model of Fulgrim. Starting painting was completely unaware the amount of detail that he has. I spent a lot of time to finish the details of the NMM, which I do not feel good.
  The assumption of the model had nicely presented and catches the eye.

Check out how it looks.










Best Regards

LuK
Read the whole story
andreasehrlund
3667 days ago
reply
Omg glorious
Linköping, Sweden
Share this story
Delete

Personality Magazine

3 Shares

Personality Magazine

We tell people how to be beautiful all the time, so why not how to be awesome?

Read the whole story
andreasehrlund
3739 days ago
reply
Linköping, Sweden
Share this story
Delete